Over dinner at a gaming convention around 2010, board game designer James Ernest turned to his friend Eric Harshbarger and asked a question: Could you design a set of dice so that each player in a group — whether two people or any number — could grab one, roll and have a perfectly equal shot at going first? The rule is simple: Roll your dice, and whoever lands the highest number goes first. The hard part is making that outcome truly fair for every player, no matter how many are at the table.

There could be no ties and no rerolls.

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